Superman Returns is a good game for the kids because of it's relatively simple gameplay and repetitive objectives, but for that same reason it is also a bit of a bore for anyone over - oh let's say - 10 years old. Nov 27, 2006 - That alone sums up the wrong direction EA is flying in Superman Returns, an unfinished game that suffers from a poor narrative, monotonous.
ABOUT First Released November 20, 2006 Platforms ps2, xbox, xbox-360, nds, psp, gba, cell Genre Action Rating for Violence Summary In Superman Returns: The Videogame, you explore and protect the truly living city of Metropolis — one that is not only expansive (with 80 sq miles and over 9,000 buildings), but also changes dynamically with you as you affect gameplay. Citizens will run away in terror from newly-erupting danger and also exit their cars to cheer and snap photos as you fly overhead to save them. Superman may be invincible, but Metropolis is not. Player choice matters, as Metropolis' destruction will affect your ability to progress. You must face the internal conflict facing Superman at every turn: will you pause your pursuit of super villains to stop a massive tornado sweeping through the city and save its civilians? Every decision made is critical to Metropolis' existence and can affect the collateral damage meter, which ultimately keeps the player in the game.
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The final boss in is a tornado. Not Lex Luthor. Not General Zod, not that nuclear guy - not even Richard Pryor.
That alone sums up the wrong direction EA is flying in Superman Returns, an unfinished game that suffers from a poor narrative, monotonous and brainless enemies, and a questionable take on the Superman universe. It should be said that flying and using superpowers are generally fun, but not enough to overcome the average graphics, sound and suspect game design. Superman Returns: The Videogame is loosely based on the movie. That is to say that after you defeat enemies not in the movie like Metallo, Parasite and Bizarro, you will be treated to a short cutscene of Lex Luthor, voiced by Kevin Spacey, going over the next phase of his nefarious plan to create a continent of kryptonite.
After the cutscene, you will then return to the virtual Metropolis to fight against evil foes that didn't appear in the movie. As far as licenses go, this was among the worst uses of one in years.
Even though the stars of the movie lent their voices and likenesses to the game, the voice acting, with the exception of Spacey, is flat. Superman, voiced by Brandon Routh, sounds about as interested in saving Metropolis as he is in deciding on a ripe melon at the market. And here's a spoiler, in more than one sense: there is no great gameplay battle against Luthor, nor do you save Lois from a crashing jet, a burning building or even a paper cut.
Meteors just love Metropolis. Hold on, you say. Superman Returns draws from not only the movie but also 60 years of comic book history, you say. That is true, and there are a few boss fights against some noted villains of the past. But how do you create a Superman game without showing Clark Kent once, without having to save Lois Lane once, or without having to do battle with Lex Luthor once? As such, this is a terribly shallow Superman experience, and without having read the comics will you never know who Metallo is, what Mister Mxyztplk wants, and where Bizarro comes from. If creators Jerry Siegel and Joe Shuster were to pen a comic out of this game, it would be a four-page affair with little-to-no dialogue and a hundred windows of nothing but 'crash,' 'boom' and 'bang.'
Presentation aside, Superman Returns does do plenty of things well in the gameplay department. Flying at super-speed is a great feeling, and zipping between the skyscrapers of Metropolis feels even better than wall-crawling in the acclaimed Spiderman games. Superman comes equipped with most of his powers, including heat vision, freeze breath and blow breath, although X-ray vision is absent, most likely to keep the game rated T for Teen, if ya know what I mean. Because Superman is pretty much invincible, it is Metropolis that features a life bar, and it's up to you to ensure it doesn't deplete. When you first pick up the controller, you really feel like you are controlling Superman and that you can do almost everything he can. In a heartbeat you launch into the stratosphere, looking down on the teeming Metropolis from thousands of feet in the air.
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From there, you can explore 80 square miles of city and more than 8,000 building, a time consuming task if you were to go street-to-street. On the ground, you can run at super speed ala The Flash and pick up just about any item you can imagine, like tractor trailers, the citizens of Metropolis and even the giant globe of the Daily Planet. With the exception of the hero-worshiping population, all of these can be hurled at your foes. Is this really worth saving?
True to the source material or not, all of Superman's powers improve as you progress through the game. You also learn melee-combinations and moves like Jor-El's Fist, Supernova and Earthquake, performed by simple button-presses. Being a third-person, open-world game, Superman is equipped with a lock-on system that, with the exception of some occasional camera issues, works fairly well. This combines for the best-playing Superman game yet, in that you experience control of a superhero rather than the limitations of a videogame. Yes, there are invisible walls that keep Supes within the city limits, and yes there is a stamina bar for his superpowers, but Superman Returns gives you the power to do more than ever before. Too bad it's all wasted.